![]() ![]() Target unit recovers 5 hit points in battle. While Sorcery and Nature also have spells that might hurt a unit, they tend to have effects that would ignore this spell anyway (Illusion damage, Crack's Call, Web etc) so excluding those realms makes very little difference here, literally only being relevant for Confusion and Vertigo in the early game, both of which are Sorcery, the realm Life is actually intended to be weak against. (Life has no spells that need to be resisted that affect normal units and many fantastic creatures were designed with their vulnerability to life magic in mind, so a spell to resist life would be a very bad idea.) While I usually avoid spells working against specific realms, this is an exception as the majority of relevant harmful spells do come from those two realms, and most importantly, there is exactly one such spell remaning for each realm : Resist Elements resists Nature spells, True Sight resists Sorcery spells and this resists the remaining two. For a while it used to do the latter, but even that was far too powerful, making it almost as good as Resist Magic and Resist Elements combined. This spell no longer adds defense against physical attacks coming from creatures of the listed realms, nor against magical ranged attacks belonging to those realms. (Reminder : petrification is a Nature realm effect) Bless World CostĮnchanted unit gains +5 defense and resistance against Chaos and Death realm spells, breath, gaze, or touch attacks. Perform a strength 23 attack on target fantastic creature in combat. ![]() Many situational uncommon spells that might not be relevant for every strategyĬommon 1.Can have a very hard time against Sorcery magic due to extreme reliance on enchantments.Can't use direct damage spells on normal units, mediocre at direct damage spells against Fantastic units.High availability of resistance buffs makes it strong against Death magic in general.Benefits most from maintaining peaceful relations.Especially good at increasing gold and production output both directly and indirectly. Has various spells that boost resource production of various types.Good at buffing units, especially normal units. ![]()
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